THE STRATEGIES OF

CHEXCALIBUR

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All 6 chapters of CHEXCALIBUR require their own strategies as every chapter (level) is a totally different game.

Six different games on one game board.

Merlynn reviews his book: "The Six Magic Chapters of CHEXCALIBUR" for the various strategies for each of the chapters. Note: the Chalice, Magic Medallion, Magic Ring, Magic Potion, Magic Sceptor, and Magic Gyroscope in the fore and background.

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CHAPTER 1 STRATEGY

First of all the objective in Chapter 1 is the same in all chapters and that is to destroy all of the knights and horses of the opposition, first one to do so is the winner. The resources that you have are: using the powers of the King & Queen (King pushes & Queen freezes); warrior power (knight on any horse); stealing the Castles Riches (King & Queen's treasures, chalice, and crown jewels) and using them; the King & Queen being able to escort your knights & horses; the King and Queen being able to hold the opposing knights & horses as "hostages"; using your secret passages to move around the gameboard (defense & offense); using your jails (dungeon & stockade) to hold captured pieces and protect yours; using the moats & dragon pits to destroy and capture pieces; using the magic court-slides & the magic warp-way; sacrificing your knights & horses; and positioning probably your #1 asset. Position is key in all chapters of CHEXCALIBUR.

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Take the CHEXCALIBUR challenge.

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CHAPTER 2 STRATEGY

Use all of your available resources in Chapter 1 plus the new ones in this chapter. Your new resources for Chapter 2 are the magic power rings, draw bridges, and each castle has 3 more knights & horses. A good strategy for this chapter is to go after the opponent's Castle Riches as in Chapter 1, but in this chapter you have more range on the game board because of your "magic power rings" (King's power rings "repel" & Queen's power rings "freeze"). It is easier to plan and conceal your moves because of the "repel" rings. You can stop or slow your opponent down with the "paralyze" rings. Position is key in all chapters of CHEXCALIBUR.

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Take the CHEXCALIBUR challenge.

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CHAPTER 3 STRATEGY

Use all of your available resources in Chapter 2 plus the new ones in this chapter. Your new resources for Chapter 3 are more magic is added to the "magic power rings" (King's power rings can transform a knight into a King for 1 turn & Queen's power rings can transform a horse into a Queen for 1 turn). A very good strategy in this chapter is to invade your opponent's castle attempting to take over the secret passages, dungeons & stockades, and drawbridges (control the opponent's castle). And if you don't invade the opposing castle, you better prepare a great defense as your opponent will be trying to penetrate your castle. Position is key in all chapters of CHEXCALIBUR.

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Take the CHEXCALIBUR challenge.

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CHAPTER 4 STRATEGY

Use all of your available resources in Chapter 3 plus the new ones in this chapter. Your new resources for Chapter 4 are the catapults and "magic stuff" (crystal ball, magic potion, and the magic sceptor).You should try to set-up to use the catapults and if you don't, you better have a good dense set-up. Now you don't have to use the catapults to win but they sure can do some damage such as bombing mortal pieces, destroying secret passages, knocking out the drawbridges, and destroying magic power rings. You can take over the catapults in the opposing castle and fire them. Position is key in all chapters of CHEXCALIBUR.

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Take the CHEXCALIBUR challenge.

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CHAPTER 5 STRATEGY

Use all of your available resources in Chapter 4 plus the new ones in this chapter. Your new resources for Chapter 5 are more magic added to the "magic power rings", the magic gyroscope, the magic transporter, and Merlynn's magic ring. Because your magic power rings have more power now and you have more options on using them, use them very wisely. Position is key in all chapters of CHEXCALIBUR.

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Take the CHEXCALIBUR challenge.

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CHAPTER 6 STRATEGY

Use all of your available resources in Chapter 5 plus the new ones in this chapter. Your new resources for Chapter 6 are 2 more mortal kings & mortal queens per side and Merle's medallion. Merle's Medallion can take any mortal king or queen off the game board, your's or your opponent's. In this chapter you will let it all hang out: Create Chaos & Wreak Havoc! You need to utilize your extra mortal kings and queens, get them on the knights and horses in the opposing castle so you can control the "secret passages" in that castle. You have all the resources that you could possibly need and want, you just have to go after them. Position is key in all chapters of CHEXCALIBUR.

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Take the CHEXCALIBUR challenge.

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CHEXCALIBUR

STORY TOURNAMENT STRATEGY

Use all of your available resources while playing each chapter of the CHEXCALIBUR Story Tournament. Apply the strategies that you have learned from each chapter as you will be playing all 6 chapters. Pick your spots wisely and cash in. Make sure you win your strongest chapters of play or take advantage of your opponent's weakest chapters.

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CHEXCALIBUR Introduction

CHEXCALIBUR Media Day

How To Play CHEXCALIBUR

Chess-vs-CHEXCALIBUR

Creating CHEXCALIBUR

CHEXCALIBUR Testimonials

CHEXCALIBUR Expectations

CHEXCALIBUR Story Tournament

CHEXCALIBUR Game Club

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Collector's Limited Edition

CHEXCALIBUR Gameboard

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cheXman1485@hotmail.com

Mr.Chexcalibur@verizon.net

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CHEXCALIBUR.com

P.O. BOX

ELKHART

INDIANA 46517-2501

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