CREATING
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MERLYNN'S SIX MAGIC CHAPTERS OF



CHEXCALIBUR™
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SIX NEW STRATEGY BATTLE GAMES
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Six knee surgeries and 5 years off work allowed me to create CHEXCALIBUR™. Being limited when it came time to play with my son Jay, we played a lot of board games. It was my son who inspired me to create a new board game that would stand the test of time like Chess has for many many years. Medieval times and the magic of Merlynn the Magician seemed like a good topic that everyone would like. It was a game called "super checkers" that enlightened me to create a game with no luck, chance, or ties (unlike chess, checkers, and other strategy battle game). My very first gameboard was 8 x 8 squares just like a Checker or Chess board. I soon found out I didn't have enough room to do what I wanted to do, so I had to make it bigger. I went to 10 x 10, then 11 x 11 and finally stopped at 12 x 12. Before CHEXCALIBUR™ the largest game board that I have ever seen was Stratego (11 x 11 spaces). My son Jay discovered the "Chexmaster Rule" as he was on a mission to prove me wrong one day, which he did and I thank him for it. I had told Jay that there were no tie games in CHEXCALIBUR™ and that we were going to use that theory, that whoever finds the 1st tie-game scenario would awarded $1,000,000 w-e-l-l Jay found a tie game. It was because of Jay that my Dad and I researched this "no ties thing" more seriously. I am presently writing a book about how my Dad, Jay, and I discovered CHEXCALIBUR™ and what it took to create and then develop all 6 chapters of this amazing game. It explains about all of the outside help I got from my close friends and regular players with their suggestions & opinions of CHEXCALIBUR™ over the 6+ years that I have worked on it. It explains about how we came across so many problems that had to be worked out and how we worked them out. What a concept no tie games in a pure strategy battle game with no luck, chance, or hidden secrets involved even from the start of the game, such as who moves first or second, or what side you have. CHEXCALIBUR™ will give Chess a run for it's money as it already has at Cleveland School's Chess Club for 3 years running. "CHEXCALIBUR™ will stand the test of time like Chess, Checkers, and Backgammon has for many many years."
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Merlynn working on The Six Magic Chapters Of CHEXCALIBUR™.
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Read my book, as it will be coming out soon: "Merlynn's Six Magic Chapters Of CHEXCALIBUR™". It is about all of the trials and tribulations that my Dad, Jay, and I went through during the 6+ years we spent creating & developing all 6 chapters of CHEXCALIBUR™ and how we avoided tie games. Now we are ready to take Chess head-on. We will personally challenge every "calibur" of Chess player and non-players as well to play CHEXCALIBUR™. Accept our challenge and check it out. In the foreground are the 7 pieces of "Magic Stuff", they are the Crystal Ball, Magic Sceptor, and Magic Potion (Chapter 4). The Magic Gyroscope, Magic Transporter, and Merlynn's Magic Ring are for Chapter 5. Merle's Magic Medallion is for Chapter 6. Around the book are the rest of the parts (knights, horses, Immortal Kings, Immortal Queens, mortal kings, mortal queens, warriors, golden chalices, crown jewels, King's treasures, Queen's treasures, magic power rings for Immortal Kings & Queens, catapult fire bombs, and the release ring (for secret passages) hanging on the book.
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CHEXCALIBUR™ was created to personally challenge all Chess players, no matter what their "calibur" of play. There are 6 levels or chapters of play.We challenge all Chess players, Chess grandmasters, and alike to just experience Chapter One and attempt to master it. Our claim is that you cannot master Chapter One (introduction level) and there are 5 more chapters after that, which really make this game. Also there is the challenge of the "One Million Dollars" that may someday be awarded to the first tie game scenario (in any chapter of play). CHEXCALIBUR™ is a pure strategy battle game and there is no chance or luck involved (even who goes 1st or 2nd). No tie games, maybe ?
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CHEXCALIBUR™ has a variety of resources to use that make it a very interesting and challenging game and it is all perfectly balanced. No one "magic piece" or any one of the "castle riches" can dominate the game. Not even a combination of pieces can dominate the game...
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CHEXCALIBUR™ is a magical recreation of how battle in Medieval Times was fought, except it happens on a magical game board.
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Take the CHEXCALIBUR™ challenge.

Take the CHEXCALIBUR™ challenge.
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A special THANKS to The Elkhart Truth (Arden Erickson & staff), WSJV Fox 28 TV (Larry Ford & staff), and all of the people that have played my game. THANKS for taking the time to give thoughts and input on CHEXCALIBUR, the new strategy battle game. And a very special THANKS to all of the CHEXCALIBUR club members and staff at Cleveland Elementary School. THANKS for letting me bring my game into your school for the 5th year in a row.
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Sincerely Wm. J. Martin
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Please e-mail me with your questions & comments about this website and "Merlynn's Six Magic Chapters of CHEXCALIBUR". And please check out our "link" where collector gameboards are being sold. If CHEXCALIBUR becomes more popular than Chess someday, how much would an original handmade, handcrafted & designed, and handpainted by the creator/inventor game be worth. What an investment as there will only be limited numbers until it is produced by a "Big Game Company". You are welcome & encouraged to sign my guest book. "Thanks very much!!!!!!"
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CHEXCALIBUR ROCKS
CHEXCALIBUR ROCKS
CHEXCALIBUR ROCKS
CHEXCALIBUR ROCKS
CHEXCALIBUR ROCKS
CHEXCALIBUR ROCKS
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CHEXCALIBUR.com
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ELKHART
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